PCG Random Number Generator Native Extension for the Defold Game Engine.
This extension allow you to generate random numbers using minimal C implementation of PCG. It uses entropy seed internally. You can switch to Time based seed by uncommenting lines(Check the source code).
Basically, it is a dynamic bounding volume hierarchy (BVH) using axis-aligned bounding boxes (AABBs). The data structure provides an efficient way of detecting potential overlap between objects of arbitrary shape and size and is commonly used in computer games engines for collision detection and ray tracing.
Defold Assets: https://www.defold.com/community/projects/98525/
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